roof edge
11.08.16
Got an email from a August in Sweden with a specific question about wall joints at roof connections. In this tutorial we will cover attaching walls to the underside of roofs and some inplace modeling for a custom roof joint.
view templates
11.02.09
We cover a lot of ground in this tutorial so bear with us. We start off covering the view basics, view range, visibility graphics, and graphic overrides. Next we cover how to create floor plans and how to create extra floor plans the correct way.
To complete the view concept we dive into the view templates, and how to use view templates to control the visibility of any view you create in Revit. Understanding the information in this video will give you the ability to control the visual styles of any view in your Revit file from one menu.
custom wall types
11.01.31
In this tutorial we cover how to create your own custom wall types. This includes customizing your wall assemblies and any wall hosted sweeps or reveals.
family types introduction
10.08.16
In this tutorial we will explain family types, how to create them, and how to use them in a project file effectively. We will show you how to create multiple types in a family and then swap the family out of other types using the select instances feature in a Revit project file.
We will also cover how to edit families you have already made and then "reinsert" them back into your project file to replace the newly updated Revit family.
exporting for rendering
10.02.24
In this tutorial we will show you how to export your 3D geometry from Revit into 3DS Max. This includes covering your files in both the .dwg and .fbx file formats. We will also cover how to link your exported files into 3DS Max to cut down on the hassle of moving from one program to another.
This tutorial will also touch on the different results that are possible when moving from one file format (.dwg/.fbx) over another, in the form of the resulting renderings.
exporting elevations
10.02.17
In this tutorial we will cover how to take your modeled information from Revit and create 2D elevation drawings from it. We will then tell you how to take that 2D information into other programs for editing. The goal is to understand how to take information out of Revit for the creation of presentation drawings.
We will briefly show you how the exported elevation will come into Illustrator and how you can go about editing the exported vector information.
families introduction
10.01.27
In this tutorial we cover the basics of Revit families. We example the specifics of the Revit family interface through the creation of a "contemporary" window design. This tutorial touches on the importance of reference planes and parametric relationships. In future videos we will go into the specifics of certain family types.
For example we will cover the difference between window and wall families.
stairs and generic masses
10.01.18
In this tutorial we cover how to model stairs and how to create generic masses. You can use generic masses to model any solid geometry that is not inherently related to a known family type. This is commonly used for profiles, or pieces of entourage.
importing families
10.01.14
In this tutorial we cover how to import families into your Revit project. We also cover curtain wall systems and how to create custom mullion patterns. In order for this tutorial to make sense we highly recommend you watching the previous Revit tutorial first.
modeling introduction
10.01.11
In this tutorial we cover the basic steps to beginning a project in Revit. We walk you through the process of importing 2D files into the Revit environment, and then basing the creation of your geometry on this imported data. We cover the idea of "constraining" geometry using levels, and the align tool as well. In future videos we will finish up the model by creating custom families and instances.
interface introduction
10.01.10
This is our general overview of the interface of the program. Here we will cover the "ribbon" and some of the important terms and model types that are important to know before diving into Autodesk's Revit. We will not be covering modeling but will be showing you different types of models that can be created in a project.













